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DESIGN

Project Epoch - Split Aeon
Second year end of year project, I was given the opportunity to work on a game called "Split Aeon". I was the Lead Designer for the project.

In Split Aeon, the player will need to swap between two different play spaces in order to get to their final objective. The ability to swap between the two play spaces are needed to traverse around objects that have collapsed or can simply avoid combat or death.

 
This project came around many problems but also came with many solutions in all disciplines. Since the game had allowed the player to Time Travel, we had to figure out the best optimal solution to allow the player gain as many frames as possible as it was starting to become more and more of an issue later on in development. This project was to prove how much we (as a group) have learnt over the course and to try to push ourselves with different ways to approach tasks and get them to a polished state.
​BO3 Zombies Map
Throughout the year, I have worked on a side project that was outside of the Unity Engine and have been working in the Black Ops 3 ModTool on Steam to create my first Call of Duty Zombies Map. The whole point of doing this project as a whole was to try and push myself to get my hands on a different type of software for map creation and use the pre-made tools that had been given to me through the ModTool.

I want to create a simple level as I was getting used to how everything worked, ranging from the code, to in-house tools.

I also created a Mockup of how the level could look. 
BO3_ZMMap_1.drawio.png
This was a early mockup of what I wanted the map to be, but due to time constraints and time needed to complete the project, I needed to scope the level design down a fair bit; but this gave me more time to focus on areas where I can try to polish up to make them look and feel good.
 
BO3_ZMMap_3.drawio.png
The map has not been released yet as there are still some small issues that needs to be fixed such as the sound but it is most definitely in a playable state with custom features such as:
  • Zombie Counter
  • Buyable Ending
  • Additional Perks
  • Increased Zombie Movement
  • Custom Starting Weapon
     
BO3_ZMMap_7.png
BO3_ZMMap_5.png
BO3_ZMMap_6.png
RJD - Endless Runner Prototype
Run Jump Dodge (RJD) is a very basic endless runner that I made as a quick Prototype. The goal of the game is also very basic, player dodges objects and collects the tokens to obtain a highscore.
RJDGiF.gif
​Nonagon - KnightTime
First year end of year project, I worked on a game called Knight Time. The player has to defeat a number of bosses to be able to fight the last boss. I mostly worked on UI Mockups and the QA side of documentation.
 
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